For the mission Time and Fate, I scripted the entire second half of the level, where the player hunts after the game’s antagonist Raul Menendez through a rural Nicaraguan village. As my first foray into designing Call of Duty levels, working on this mission was a valuable learning experience. I gained a lot of knowledge about how to pace combat, integrate cinematic scripted sequences, and much more about what works and doesn’t work for the Call of Duty franchise.
In this sequence, a technical truck with a manned turret comes barreling towards the player. This was a neat sequence to design and script. If the player is skilled, they can shoot the driver or the truck’s tires to cause the truck to slam into a nearby tree and explode. Without hitting the skill shot, the player must use cover and deal with the truck’s turret the hard way.
The penultimate combat sequence in the level sends the player into an underground cocaine processing and packaging plant. It was fun working with art and fx to design destructible bundles of cocaine. If the player is too close to one of these bundles when they get shot, their screen will temporarily fill up with cocaine residue.