Transformers: Fall of Cybertron was my second shipped game as a game designer and possibly still my favorite project I ever worked on.  I stepped into my own on this game, owning two entire levels from the earliest planning phases up to ship.  It was almost like being the game director, but for a few small portions of a bigger piece.  I truly loved collaborating with the team at High Moon Studios on Grimlock and Starscream.
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