In early 2012, I joined Treyarch as a Game Designer, as the team was ramping up development on Call of Duty: Black Ops 2. Joining a new team, with a new engine, all while trying to contribute to one of the biggest entertainment franchises in the world was a big undertaking. For this game I functioned as a Scripter for campaign missions, working closely with the Level Designers and implementing combat, dialog, objectives, VFX and everything else that makes a Call of Duty level sing. After launch, I contributed in a similar capacity to multiple Zombies maps for DLC releases.