After shipping Black Ops 2 and about a year's worth of DLC packs, the team began in earnest on Black Ops 3.  For that project, my role was very similar to my role on Black Ops 2: scripting campaign missions and zombies maps.  Being a scripter at Treyarch at that time meant being where the rubber meets the road.  Almost all assets from other departments goes into the scripter's hands before it's playable for players, so I had a ton of fun collaborating and iterating with lots of other disciplines.  For much of my time on Black Ops 3, I was designated the Point Designer for the mission I was working on, which meant coordinating with, helping to manage, and clear roadblocks for all the other designers working on the same mission.
Back to Top