The Observation Deck is a moderate difficulty combat setup, featuring the Tank robot as the primary threat. It’s supported by a cadre of support soldiers. Additionally, the arena contains multiple healing sentries. My responsibilities for this fight included AI scripting, weapon and pickup placement, and 2nd pass level geometry adjustments.

This open-air combat arena was designed to give players progressive combat challenge.  The second wave of this fight consists of a group of snipers that spawn in either when the Tank gets destroyed or when all its support soldiers get destroyed, whichever happens first.

The Bridge Station features a fight against Cloakers in a room filled with explosives, followed by a fight to the Bridge Controls against mixed AI including turrets and a Titan.  My work for this setup included combat scripting, destructible and pickup placement, scripted vignettes using Unreal’s matinee tool, and much more.

This kismet example controls the vignette of an AI tossing a flash bang grenade at the player’s feet which occurs when you open the door to the back room of the Bridge Station. A shotgunner AI is spawned in, then I’m using matinee to play a grenade toss animation on him and manually move a flash bang grenade model into place. Finally, an animation is played on a proxy mesh inside matinee which spawns a live flash bang grenade to replace the fake flash bang grenade model.    

This example is a driving setup intended to stress the player’s vehicle mode.  In addition to creating a bumpy, hilly surface that should be fun to drive on it’s own, we increased the difficulty and tension by adding in rolling mines and a vignette appearance by the behemoth Omega Supreme.

Here is the simple kismet setup that controls the roller mines that are spawned out of the pipes on the edges of the drive-able space.  Each strand of kismet is a simple loop that spawns mines in carefully tuned intervals so as to provide a reasonable challenge while giving the player an opportunity to swerve and avoid the mines.

As the player drives across the bridge, Omega Supreme lands on the bridge and begins pelting the player with rocket barrages.  When the player approaches Omega, he is scripted to play a melee attack.

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